All Brawlers in Brawl Stars Wheel
Seventy-four brawlers ordered by rarity, from the one you start with to the Legendaries most accounts never finish unlocking. SpinyWheel's All Brawlers in Brawl Stars Wheel spins them all at 1.4 percent each, for random-pick challenges, mastery runs, and practice.
Equal slices, unequal unlocks
The wheel gives a Starter brawler and a Legendary identical odds. The game has never done that, and the gap is the most useful thing to understand before spinning:
| Rarity | On this wheel |
|---|---|
| What it costs | Starter and Rare |
| 9 | Unlocked almost immediately |
| Super Rare | 10 |
| Early progression | Epic |
| 23 | Mid progression |
| Mythic | 23 |
| Substantial investment | Legendary |
| 9 | The long tail of an account |
Roughly a third of this wheel is Mythic or Legendary, so a third of spins will land on something a newer account simply does not own. That is not a flaw in the wheel, it is a mismatch between a flat random pick and a progression system built on scarcity.
Weights fix it for practical use. Entering 3, Shelly and weighting the Legendaries down to 1 tilts the wheel toward what you can actually play, without removing the ones you are working toward.
The roster has grown by roughly a third since this list
Brawl Stars sits at around 106 brawlers as of August 2026, against the 74 here. That is about 32 additions, and the roster has also gained a rarity tier above Legendary that did not exist when this list was assembled.
The growth rate is the thing to plan around rather than the number. New brawlers arrive with seasonal updates on a steady cadence, so any roster snapshot drifts within weeks and is meaningfully behind within a year. A wheel like this one is now a period-accurate list rather than a current one.
For a throwback challenge that is exactly right. For learning who you might face in a current match, it will miss roughly a third of the game.
Why random picks beat choosing
Most players run three or four brawlers and stop improving somewhere around there. Preference selects for what already feels comfortable, and comfort is precisely where learning has stopped.
A spun brawler forces you into a kit you have no instincts for, which is uncomfortable and productive in the same way. It also teaches the matchup from the other side: playing something tells you where its gaps are in a way that fighting it never does.
The practical version is a mastery run. Spin a brawler, put a fixed number of matches into them, remove them from the list, and spin again. Seventy-four brawlers at ten matches each is 740 games, which is a real project rather than an afternoon. Trimming to one rarity band gives a shorter run: nine Legendaries is 90 matches.
Random picks and the modes problem
Brawl Stars is a 3v3 game across several modes, and brawlers are not equally suited to all of them. A random pick that would be fine in one mode can be close to unusable in another, which is worth deciding about before you start rather than mid-match.
Two approaches. Spin the brawler and let the mode be whatever comes up, which is the harder challenge and the one that actually broadens your play. Or spin the brawler and pick a mode that suits them, which is gentler and teaches you less.
SpinyWheel's Dual Wheel returns two results in one landing, so a brawler and a mode arrive together and neither is chosen to flatter the other. Seventy-four entries against five modes give 370 combinations. For another roster-based challenge, the All Marvel Rivals Heroes (S5) Wheel runs the same pattern, and browse the wheel library for other gaming wheels.
FAQ
Around 106 as of August 2026, up from the 74 on this wheel. Sources vary slightly depending on when they were updated, since new brawlers arrive with seasonal updates. The in-game brawler screen is the only reliable current count, and any list published elsewhere is a snapshot of its publication date.
Rarity order, running from the starting brawler through Rare, Super Rare, Epic, and Mythic to Legendary. That grouping is useful for browsing but puts similar entries side by side, so shuffling before you spin makes a landing easier to read on a 74-slice wheel.
Spin one, play a set number of matches with them, then remove them from the list and spin again. Ten matches each across 74 brawlers is 740 games, so most people trim to a single rarity band or a shorter match count. The value comes from playing the ones you would never have picked.
It makes the challenge considerably harder, since brawlers are not equally suited across modes. Spinning both means occasionally taking an awkward pick into an unfavourable mode, which is where the learning is. Choosing a mode that suits your spun brawler is the gentler version and teaches you less about the game. Spin one, play ten matches, and find out what you have been avoiding.
Spin one, play ten matches, and find out what you have been avoiding.