All BSD Characters Wheel

Sixty-two characters spanning every faction in the series, plus timeline variants of two of them. SpinyWheel's All BSD Characters Wheel spins the lot at 1.6 percent each, for drawing prompts, roleplay casting, quiz rounds, and the matchup arguments that never resolve.

Every character is named after a real writer

The series' central conceit is that its cast borrows the names of real authors, and their abilities are named after those authors' actual works. That structure spans several literary traditions at once:

TraditionRoughlyExamples on the wheel
Japanese literature30Dazai, Akutagawa, Kunikida, Yosano
Russian literature4Dostoevsky, Gogol, Goncharov
American literature12Poe, Lovecraft, Steinbeck, Twain
British and European8Christie, Stoker, Verlaine
Codenames only8Iceman, Piano Man, Doc, Ace

That last row is the exception that proves the pattern. A handful of characters carry codenames rather than author names, and they are almost all minor or organisational figures, which makes the naming convention itself a signal about a character's importance.

For anyone using the wheel as a study prompt, the structure is genuinely useful: spin a character, then look up the writer they are named for. It is a more entertaining route into literary history than most.

Two entries are alternate versions

Look closely and two characters appear twice. Sheep! Chuuya Nakahara and PM! Dazai Osamu mark specific eras rather than different people, which is standard fandom shorthand for a series that jumps around its own timeline.

That resolution matters for art and roleplay, because the versions differ substantially in design, allegiance, and temperament. A prompt landing on one era is a different brief from the same character at another point, and treating them as interchangeable loses the distinction the entry was added to preserve.

It also slightly weights the wheel. Two characters occupy two slices each while everyone else occupies one, so those two come up twice as often as the rest.

Factions, and why a random cast is chaotic

The roster spans several organisations that spend most of the series opposed to one another. A random pull ignores all of it.

For a two-character prompt that is the appeal, since a pairing the story would never allow is exactly the kind of thing fan work exists to explore. Sixty-two characters produce 1,891 possible pairings, and the ones raised by suggestion cluster hard around the same dozen popular names.

For casting a group roleplay, faction chaos is less useful. Trim to one organisation before spinning if you want a cast that could plausibly share a room, or spin freely and let the group work out why they are all there. SpinyWheel's Dual Wheel returns two results in one landing, so a character and a scenario, or two characters, arrive together without either being chosen to suit the other.

Using it for art and writing prompts

Sixty-two designs built on a shared visual language make a strong study set, and the obscure entries are the productive ones. Nobody chooses to draw the minor figures, so the wheel is the only realistic route to attempting them.

The same applies to writing. A prompt landing on a minor character forces you to build from very little established material, which is harder and more interesting than writing the leads everyone has already written extensively.

Take each character off the list once used and 62 prompts cover the full cast with nothing repeated. For subjects outside this series, the 100 Drawing Ideas Wheel supplies general prompts, the 100 MHA Characters Wheel covers a different roster, and browse the wheel library for other fandom wheels.

FAQ

It is the series' founding premise. Characters take the names of real writers, and their supernatural abilities are named after works those writers actually produced. The cast draws from Japanese, Russian, American, and European literary traditions, which is why a single wheel can put a Meiji-era novelist beside a British crime writer.

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