All Marvel Rivals Heroes (S5) Wheel

This wheel holds 44 heroes and the game now has 53. SpinyWheel's All Marvel Rivals Heroes (S5) Wheel spins a Season 5 snapshot at 2.3 percent each, which is right for a period-accurate challenge and out of date for learning the current roster.

What the S5 label actually covers

Season 5, Love is a Battlefield, ran from November 2025 to January 2026 and brought Gambit at launch and Rogue at the mid-season update. Nine heroes have joined since, at roughly one per month:

SeasonAdded
Roster total5.0
Gambit44
5.5Rogue
456 and 7
Deadpool, Elsa Bloodstone, White Fox, Black Cat49
8Devil Dinosaur, Cyclops
519 and 9.5
Jubilee, The Hood53

That cadence is the important part. A hero arrives at each season launch and again at each mid-season update, so any roster wheel drifts out of date within weeks and is a full season behind within two months.

For a throwback run, a fixed snapshot is exactly what you want. For learning who you might face in a current match, it will miss nine heroes including a triple-role pick that behaves unlike anything else in the game.

Random picks ignore roles, and the game does not

Marvel Rivals is 6v6 across three roles, and a workable team generally wants coverage in all of them. A wheel has no concept of roles, so six random spins produce a composition by accident.

Duelists dominate the roster, making up roughly half of the current 53, with Vanguards and Strategists splitting the rest. Spin six times and the likeliest outcome by a wide margin is a damage-heavy team with no frontline and no healing, which is a losing composition regardless of individual skill.

Two ways around it. Split the entries into three wheels by role and spin each the right number of times, or spin freely and treat whatever you get as the challenge. The second is more fun and considerably worse for anyone else on your team, which is why it belongs in custom games rather than ranked.

Team-Ups mean picks are not independent

Team-Up abilities activate only when specific heroes are on the same team, which makes this roster unusual for randomization. In most games a random pick affects only you. Here it changes what your teammates can do.

A spun hero might unlock a Team-Up with someone already picked, or waste one that a different choice would have enabled. Neither outcome is visible from the wheel. Spinning the whole team at once at least keeps the synergies random rather than half-optimized, and checking which Team-Ups landed after the fact is a decent way to learn a system most players only half-know.

Why roster breadth is worth building

Hero bans in higher competitive ranks mean a player with one hero can be removed from their own game before it starts. A second and third pick per role is not optional at that level, and building them deliberately is faster than waiting until a ban forces it.

That is the real argument for spinning rather than choosing. Preference selects for what already feels comfortable, and comfort is precisely where you have stopped learning. Remove each hero from the list once you have put real games into them, and the wheel walks you through the roster instead of returning you to the same three names.

Weights suit a lighter version: entering 3, Groot favours a role you are trying to learn while leaving the rest reachable. For a different fighting-game roster, the ABA Character Spinwheel runs the same pattern, and browse the wheel library for other gaming wheels.

常见问题

Fifty-three as of Season 9.5 in August 2026, up from 44 at the start of Season 5. The roster grows by roughly one hero per month, with additions at each season launch and each mid-season update, so any specific number dates quickly. The in-game hero screen is the only reliable current count.

Spin one, check the season it came from, and take it into a custom game first.

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