1, 10轮
Pick a number between 1 and 10. SpinyWheel's 1–10 Wheel holds all ten whole numbers and gives each one a flat 10 percent chance, which is more than can be said for the human version of the same request. Teachers, gamers, and tiebreakers spin it.
Why does everyone pick 7?
Ask a room to name a number from 1 to 10 and 7 comes back far more often than 10 percent of the time. Informal surveys of the question have landed on it repeatedly, and the usual explanation is that 7 feels the least chosen, which is exactly why it gets chosen.
The reasoning behind it is worth watching. People skip 1 and 10 as too obvious, skip 5 as the boring middle, and avoid even numbers because they feel less arbitrary. What is left is 3 and 7, and 7 wins. Every one of those moves is a preference, which means a human "random" number is not random at all. SpinyWheel's 1–10 Wheel has no such instinct, so 7 lands 10 percent of the time and so does 10.
What are the odds on a 1–10 wheel?
Every number on SpinyWheel's 1–10 Wheel holds a 1 in 10 chance and occupies a 36 degree slice. Those odds do not shift with history, so a number that just landed is exactly as likely as one absent for fifty spins.
What grows with more spins is coverage, not fairness:
| Spins | Chance a given number has appeared |
|---|---|
| 1 | 10% |
| 3 | 27.1% |
| 7 | 52.2% |
| 10 | 65.1% |
| 22 | 90.2% |
Ten spins is not enough to see all ten numbers. It takes about 29 on average, and the last two hold out longest. Anyone who expects a full sweep in ten is applying deck-of-cards logic to a wheel that keeps every number in play every time.
The wheel and the ten sided die
A ten sided die produces the same flat 10 percent, so the math is identical, but the physical die carries a quirk: most d10s are numbered 0 through 9, with the 0 face read as 10 by convention. That trips people up in games where 0 and 10 mean different things.
A wheel avoids the translation because the labels say what they mean. If you actually want zero as its own outcome rather than a stand-in, the 0, 10奥义数字转盘 holds eleven numbers at 9.1 percent each. For larger draws the 100 Number drops each number to 1 percent, and the Yes or No covers the times a number was never the question.
Drawing several numbers without repeats
Delete each result before the next spin and ten draws produce all ten numbers in exactly ten spins. Leave the list alone and the same ten spins will typically miss three or four numbers entirely while repeating others.
Which behavior you want depends on the job. A tiebreaker wants independent spins, since each round should start fresh. Assigning ten people to ten slots wants removal, because a repeat there is not a fun coincidence, it is two people holding the same slot. The how-to guide covers building the list, and the 技巧 goes into running a draw people will accept.
常见问题
每次旋转都是独立的,因此无论之前发生什么,所有十个数字每次都保持10%。连续两次相匹配的旋转大约每10对发生一次,而一个命名的数字每100次发生一次。像这样的星系团是独立旋转的普通输出,完全没有它们将是可疑的结果。
因为人们在回答之前会进行筛选。两端感觉很明显,中间感觉很懒惰,甚至数字感觉太整洁,这使得7成为看起来最武断的数字。每个以这种方式推理的人都到达了同一个地方,所以随机答案聚集在一起。车轮跳过推理,降落在它降落的地方。
在下一次旋转之前,从列表中删除每个结果,在下一次旋转中,所有十次旋转都是十次,没有重复。保持不变,十次旋转通常会留下三到四个看不见的数字。无需删除的全覆盖平均需要大约29次旋转,大约是列表长度的三倍。
可以。编辑条目列表,赔率如下: 20个数字表示每5 % , 11个数字表示每9.1 % , 5个数字表示每20 %。旋转、指针和结果读出在任何列表长度下都是相同的,因此只有屏幕上的算术变化。
Spin it, read the number, and resist the urge to say you were thinking of 7.