All Dandy’s World Toons Wheel
Twenty-three toons at 4.3 percent each, spanning starters, mains, and the one nobody unlocks on purpose. SpinyWheel's All Dandy's World Toons Wheel spins them for random-toon runs, challenge rules, and settling who plays what before a floor starts.
What is actually on this wheel
The game sorts its roster into categories that differ sharply in cost and capability, and this list covers some more thoroughly than others:
| Category | On this wheel | In the game |
|---|---|---|
| Regular Toons | 18 | Around 22 |
| Main Characters | 4 | 8 |
| Event Toons | 0 | Around 12 |
| Lethal | 1 | 2 |
The regular roster is well covered. The Main Characters are half represented, and the event toons are absent entirely, which is reasonable given they only appear while their event is running.
One oddity: Dandy is on the wheel. Dandy is a lead character rather than a standard playable toon, functioning as the shopkeeper and, if you ignore him too long, the thing chasing you. He is not selectable through normal play, so a landing on him is a roleplay result rather than a run assignment.
Main Characters carry an extra star
The distinction between a Main and a regular toon is mechanical, not cosmetic. Every toon has five stats: skill check, movement speed, stamina, stealth, and extraction speed. Regular toons distribute 15 stars across those five. Main Characters get 16.
Mains also carry both a passive and an active ability where regular toons have one, and their unlock requirements are considerably steeper: a high Ichor cost, full research on their Twisted counterpart, and usually complete mastery on a specific other toon first.
You can spot them in the store by the rainbow border on their icon, against the grey border everyone else gets. Event Mains split the difference with a half-rainbow, half-event-coloured frame.
That gap matters for a random spin. Landing on a Main is a better result than landing on a regular toon in almost every situation, and the wheel treats them identically at 4.3 percent each.
Shrimpo is the whole argument for spinning
One toon on this list has 5 stars total, against 15 for every other regular toon. That is a third of the normal spread, and it is deliberate: Shrimpo exists as a challenge pick rather than a viable one.
Nobody selects Shrimpo voluntarily. That makes him the single best argument for using a wheel at all, because the results you would never choose are the ones that actually test whether you understand the game. Surviving a floor on 5 stars means relying on positioning, timing, and your team rather than on stats covering for you.
The same logic applies more gently across the list. Most players run three or four toons and stop improving there, and a spin puts the neglected ones back in rotation. Weights soften it if a full-random run is too punishing: entering 1, shrimpo ‼️ against 3 on the rest keeps him reachable but rare.
Running a random toon challenge
Spin a toon, play a full run with them, remove them from the list, and spin again. Twenty-three toons covers the roster you own with nothing repeated.
The harder version adds a second constraint. SpinyWheel's Dual Wheel returns two results in one landing, so a toon and a rule arrive together: 23 entries against six restrictions give 138 openings, and the rule cannot be quietly chosen to suit whoever you drew.
For a group, spin per player before a run so nobody takes their comfort pick, and Blind Mode keeps the labels hidden until the wheel stops so nobody calls a result early. For another roster-based challenge, the All Brawlers in Brawl Stars runs the same pattern, and Explorar ruletas listas for other gaming wheels.
FAQ
Open the page, tweak the options if needed, then press Spin. SpinyWheel picks a result with crypto.getRandomValues() in your browser.
Yes. Rename slices, import CSV, adjust weights, and turn on elimination or avoid-repeat so winners do not return until you reset.
Yes. Spins are local and cryptographic, not Math.random(), and not chosen on a server.