Roue 1 à 10
Pick a number between 1 and 10. SpinyWheel's 1–10 Wheel holds all ten whole numbers and gives each one a flat 10 percent chance, which is more than can be said for the human version of the same request. Teachers, gamers, and tiebreakers spin it.
Why does everyone pick 7?
Ask a room to name a number from 1 to 10 and 7 comes back far more often than 10 percent of the time. Informal surveys of the question have landed on it repeatedly, and the usual explanation is that 7 feels the least chosen, which is exactly why it gets chosen.
The reasoning behind it is worth watching. People skip 1 and 10 as too obvious, skip 5 as the boring middle, and avoid even numbers because they feel less arbitrary. What is left is 3 and 7, and 7 wins. Every one of those moves is a preference, which means a human "random" number is not random at all. SpinyWheel's 1–10 Wheel has no such instinct, so 7 lands 10 percent of the time and so does 10.
What are the odds on a 1–10 wheel?
Every number on SpinyWheel's 1–10 Wheel holds a 1 in 10 chance and occupies a 36 degree slice. Those odds do not shift with history, so a number that just landed is exactly as likely as one absent for fifty spins.
What grows with more spins is coverage, not fairness:
| Spins | Chance a given number has appeared |
|---|---|
| 1 | 10% |
| 3 | 27.1% |
| 7 | 52.2% |
| 10 | 65.1% |
| 22 | 90.2% |
Ten spins is not enough to see all ten numbers. It takes about 29 on average, and the last two hold out longest. Anyone who expects a full sweep in ten is applying deck-of-cards logic to a wheel that keeps every number in play every time.
The wheel and the ten sided die
A ten sided die produces the same flat 10 percent, so the math is identical, but the physical die carries a quirk: most d10s are numbered 0 through 9, with the 0 face read as 10 by convention. That trips people up in games where 0 and 10 mean different things.
A wheel avoids the translation because the labels say what they mean. If you actually want zero as its own outcome rather than a stand-in, the Roue des nombres ultimes de 0 à 10 holds eleven numbers at 9.1 percent each. For larger draws the 100 Nombre drops each number to 1 percent, and the Oui ou Non covers the times a number was never the question.
Drawing several numbers without repeats
Delete each result before the next spin and ten draws produce all ten numbers in exactly ten spins. Leave the list alone and the same ten spins will typically miss three or four numbers entirely while repeating others.
Which behavior you want depends on the job. A tiebreaker wants independent spins, since each round should start fresh. Assigning ten people to ten slots wants removal, because a repeat there is not a fun coincidence, it is two people holding the same slot. The how-to guide covers building the list, and the Conseils goes into running a draw people will accept.
FAQ
Chaque tour est indépendant, donc les dix nombres détiennent 10 pour cent à chaque fois, peu importe ce qui précède. Deux tours correspondants d'affilée se produisent environ une fois sur 10 paires, et un nombre nommé qui le fait se produit une fois sur 100. Des clusters comme celui-ci sont le résultat ordinaire de tours indépendants, et leur absence totale serait le résultat suspect.
Parce que les gens filtrent avant de répondre. Les extrémités semblent évidentes, le milieu semble paresseux et même les nombres semblent trop ordonnés, ce qui laisse 7 comme le nombre qui semble le plus arbitraire. Tout le monde qui raisonne de cette façon arrive au même endroit, donc les réponses aléatoires se regroupent. Une roue saute le raisonnement et atterrit là où elle atterrit.
Supprimez chaque résultat de la liste avant le prochain tour, ce qui donne les dix en exactement dix tours sans doublons. Laissés intacts, dix tours laissent généralement trois ou quatre numéros invisibles. Une couverture complète sans suppression prend environ 29 tours en moyenne, soit environ trois fois la longueur de la liste.
Oui. Modifiez la liste des inscrits et les cotes suivent : vingt numéros donnent chacun 5 pour cent, onze donnent chacun 9,1 pour cent, cinq donnent chacun 20 pour cent. La rotation, le pointeur et la lecture du résultat fonctionnent de la même manière quelle que soit la longueur de la liste, donc seule l'arithmétique à l'écran change.
Spin it, read the number, and resist the urge to say you were thinking of 7.