Game of Thrones Houses Wheel
Seventeen house names fill this wheel, running from the great families like Stark and Lannister down to smaller ones like Reed and Seaworth. One click assigns a house at random, which works for sorting a group, picking sides for a game, or deciding which family to argue about next.
The first six are the ones everyone knows
Stark, Lannister, Tyrell, Baratheon, Martell, and Targaryen open the list. Those six cover most of the major power blocs in the story, and almost anyone who watched the show will recognize every one of them without help.
After Targaryen the recognition drops. Mormont, Karstark, Bolton, Arryn, Tully, and Frey are familiar to people who paid attention, but Tarth, Seaworth, and Reed are the kind of names a casual viewer will hear and not place. That split runs through the whole wheel and shapes what it is good for. Assigning houses to a group of mixed fans means some people get a name they can immediately do something with and others get one they will have to look up. For a party that is fine and occasionally funny. For a trivia round it creates uneven difficulty that is worth planning around, and trimming the list through the Entries panel takes seconds.
Three entries are not really great houses
Seaworth, Tarth, and Clegane sit in a different tier from the rest. Seaworth was elevated within the story rather than being an old family line. Tarth is a small house from a single island. Clegane is a minor name that most people know for its two brothers rather than for the house itself.
That matters if the wheel is being used to divide a group into factions. Twelve or thirteen of these entries carry armies, castles, and banners that people can build a team identity around. The other few do not, and someone landing on Clegane will reasonably ask what their house is supposed to represent. Keeping them makes the list more interesting and less balanced at the same time, so the right call depends on whether the wheel is assigning teams or handing out prompts.
Five of the northern houses cluster together
Stark, Mormont, Karstark, Bolton, and Reed are all northern names, and Karstark and Bolton sit directly next to each other in the list order. That is five of seventeen pulled from one region, close to a third of the wheel.
No other region gets that kind of representation. The Reach is covered by Tyrell and Tarly, the Riverlands by Tully and Frey, and the Vale by Arryn alone. Dorne gets Martell and nothing else. Anyone using this wheel to assign regional teams will end up with a heavily northern group by accident, since the odds follow the list rather than the map. Adding a few houses from the south evens it out, and the wheel redraws as soon as the entry text changes.
The names are single words with no house prefix
Every entry is one word. None carry the word House in front of them, and none include a sigil, a motto, or a region tag. That keeps the slices short and readable, which is the right call on a seventeen-slice wheel where text gets cramped.
The tradeoff is that nothing on screen tells a newcomer anything. Tarth and Reed give no signal about where they sit or who they are. For groups that include people who have not watched the show, adding a short tag after each name makes the wheel usable without breaking the layout, since the entries are short enough to absorb a few extra words. Whether that is worth doing depends on the room, but it is easier to decide before the link gets shared than after.
Seventeen is an odd number and that is fine
An odd count divides the circle into seventeen equal wedges, and every house carries the same chance on every spin. Story importance has no effect at all. Targaryen and Seaworth get identical treatment, which is usually the point, since the whole reason to spin is that nobody gets to argue for the house they wanted.
Weighting is possible by repeating an entry, since a second line produces a second slice. A group that wants the six great houses to come up more often can list each of them twice and leave the smaller names once. A group running a game with fewer players can cut the list down to the number of teams they actually need.
Running it for a group
Spinning takes one click of the center SPIN button, and one click gives one result. The work happens earlier, in deciding which houses belong in the list for whatever is being played.
A costume or themed party works well with all seventeen, since the obscure names give a few guests something to research. A team game usually wants fewer and more evenly matched houses. A quiz round might keep only the lesser names and drop the famous six entirely, because those are the ones actually worth asking about.
Since the whole list travels as a single link, one person can build the version a group agreed on and hand it over without anybody retyping seventeen names. The same link can be edited later as the group works out which houses keep causing problems.
FAQ
Open the page, tweak the options if needed, then press Spin. SpinyWheel picks a result with crypto.getRandomValues() in your browser.
Yes. Rename slices, import CSV, adjust weights, and turn on elimination or avoid-repeat so winners do not return until you reset.
Yes. Spins are local and cryptographic, not Math.random(), and not chosen on a server.